


Which is why this month’s Two Minds About… is such a meeting of the minds. Ten years later, with even its would-be successor dead and gone, I want to talk about Summoner Wars one last time.ĭid you know that Brock Poulsen and Dan Thurot originally bonded over their shared love of Plaid Hat Games’ Summoner Wars? It’s true. And three, you can kill your own units for magic. Two, keep in mind that units also cost the magic you aren’t gaining by discarding them. One, you should try to block the spaces around my walls. Which is why, after introducing the phases, the way units move and attack, and the clever magic system, I always share three pieces of advice - because, as this game’s advocate, there’s nothing I’d want less than to stomp a newcomer. Maybe that’s because there aren’t many games I’ve felt such a need to talk about. Whether through my match reports, faction discussions, or that one rudimentary strategy guide, whenever somebody mentions they began reading Space-Biff! through Summoner Wars, it warms my heart. Over the past decade, I’ve taught Plaid Hat’s inaugural game to perhaps forty people. That’s something I always tell people when I teach them how to play Summoner Wars.
